Bachelor of Science in Computational Media - Intelligence - Games

Wellness
APPH 1040Scientific Foundations of Health2
or APPH 1050 The Science of Physical Activity and Health
or APPH 1060 Flourishing: Strategies for Well-being and Resilience
Core A - Essential Skills
ENGL 1101English Composition I3
ENGL 1102English Composition II3
MATH 1552Integral Calculus4
Core B - Institutional Options
CS 1301Introduction to Computing 13
or CS 1315 Introduction to Media Computation
Core C - Humanities
Any HUM3
Any LMC HUM3
Core D - Science, Math, & Technology
Lab Science8
MATH 1551Differential Calculus2
MATH 1554Linear Algebra 44
or MATH 1564 Linear Algebra with Abstract Vector Spaces
Core E - Social Sciences
Select one of the following:3
The United States to 1877
The United States since 1877
American Government in Comparative Perspective
Government of the United States
American Constitutional Issues
PSYC 1101General Psychology3
Any SS6
Core F - Courses Related to Major
CS 1331Introduction to Object Oriented Programming 13
CS 1332Data Structures and Algorithms for Applications 13
CS 2050Introduction to Discrete Mathematics for Computer Science 13
CS 2340Objects and Design 13
LMC 2700Introduction to Computational Media 1,23
MATH 2550Introduction to Multivariable Calculus 42
Major Requirements
CS 2110Computer Organization and Programming4
CS 4001Computing, Society, and Professionalism3
or CS 4726 Privacy, Technology, Policy, and Law
or SLS 3110 Technology and Sustainable Community Development
Junior Design Options (Capstone)
Junior Design Option 1,36
Intelligence Requirements
CS 3510Design and Analysis of Algorithms 13
CS 3600Introduction to Artificial Intelligence 13
Computational Complexity (select one):3
Automata and Complexity Theory 1
Languages and Computation
Emodied Intelligence (select one): 13
Introduction to Perception and Robotics
Introduction to Cognitive Science
Sensation and Perception
Approaches to Intelligence (select two): 16
Computer Vision
Knowledge-Based Artificial Intelligence
Machine Learning
Machine Learning for Trading
Robot Intelli Planning
Natural Language Understanding
Game AI
Games Requirements
LMC 2410Introduction to Game Studies 13
LMC 4710Game Studio 13
Design course (select one): 13
Constructing the Moving Image
Principles of Interaction Design
Game Design courses (select three): 19
Interactive Narrative
Games Design as a Cultural Practice
Experimental Digital Art
Game AI
CM or Media Courses (select three): 19
Introduction to Media Studies
Introduction to Film
Communication and Culture
Technologies of Representation
Science, Technology and Performance
Video Production
Graphic and Visual Design
Special Topics in Film
Any LMC 27XX, 37XX, 47XX, 325X
Total Credit Hours122
1

 Minimum grade of C required.

3

Junior Design Options are as follows (students must pick one option and may not change):

Six credits of the Junior Design option are used as Major Requirements and the overage credits of research/VIP (5 credit hours/2 credit hours) may be used as free electives. Students completing VIP for their junior design requirement will be required to complete at least three semesters of VIP.  (VIP 1  + VIP 2 + VIP 3) (for a total of 5 credit hours) + LMC 3403 = 8 hours of VIP credit. 

Students using CREATE-X for junior design take at least 6 hours of CREATE-X Start-ip Lab and Idea 2 Prototype (I2P) and 3 of the 6 hours must be I2P.  Students take these 6 hours with LMC 3403 (3 hours) for a total of 9 hours.  Extra three hours for CREATE-X option can be used in free electives.

4

Two credits of MATH 1554 may count along with MATH 2550 to give Area F 18 credit hours.