Bachelor of Science in Computational Media - People-Games

Wellness Requirement
APPH 1040Scientific Foundations of Health2
or APPH 1050 The Science of Physical Activity and Health
or APPH 1060 Flourishing: Strategies for Well-being and Resilience
Core IMPACTS
Institutional Priority
CS 1301Introduction to Computing 13
or CS 1315 Introduction to Media Computation
Mathematics and Quantitative Skills
MATH 1552Integral Calculus4
Political Science and U.S. History
HIST 2111The United States to 18773
Arts, Humanities, and Ethics
Any HUM 6
Communicating in Writing
ENGL 1101English Composition I3
ENGL 1102English Composition II3
Technology, Mathematics, and Sciences
Lab Science 8
MATH 1551Differential Calculus2
MATH 1554Linear Algebra 44
or MATH 1564 Linear Algebra with Abstract Vector Spaces
Social Sciences
Any SS 29
Field of Study
CS 1331Introduction to Object Oriented Programming 13
CS 1332Data Structures and Algorithms for Applications 13
CS 2050Introduction to Discrete Mathematics for Computer Science 13
CS 2340Objects and Design 13
LMC 2700Introduction to Computational Media 13
MATH 2550Introduction to Multivariable Calculus 42
Major Requirement
CS 2261Media Device Architectures 14
CS 4001Computing, Society, and Professionalism3
or CS 3001 Computing, Society, and Professionalism
or CS 4726 Privacy, Technology, Policy, and Law
or SLS 3110 Technology and Sustainable Community Development
Junior Design Option (Capstone)
Junior Design Option 1,36
People Requirements
PSYC 2012Introduction to Research Methods3
CS 3750Human Computer Interface Design and Evaluation3
or CS 3751 Introduction to User Interface Design
Social/Behavioral Science (select one): 13
Social Psychology
Human Language Processing
Sensation and Perception
Human-Centered Technology (select two): 16
Introduction to Cognitive Science
Introduction to Information Visualization
Introduction to User Interface Software
Design of Online Communities
Mobile and Ubiquitous Computing
Introduction to Educational Technology
Information and Communication Technologies and Global Development
Games Requirements 6
LMC 2410Introduction to Game Studies 13
LMC 4710Game Studio 13
CS 3600Introduction to Artificial Intelligence 13
Design course: 13
Constructing the Moving Image
Principles of Interaction Design
Game Design courses: 19
Interactive Narrative
Games Design as a Cultural Practice
Experimental Digital Art
Game AI
CM or Media Courses 13
Introduction to Media Studies
Introduction to Film
Communication and Culture
Technologies of Representation
Video Production
Graphic and Visual Design
Any LMC 27XX, 37XX, 47XX, 325X
Probability and Statistics 53
Free Electives
Free Electives 3
Total Credit Hours122

Pass-Fail is allowed for courses in Free Electives.

1

 Minimum grade of C required.

2

PSYC 1101 is not required but strongly recommended as it is a pre-requisite for many upper-level major course requirements.

3

Junior Design Options are as follows (students must pick one option and may not change):

Six credits of the Junior Design option are used as Major Requirements and the overage credits of research/VIP (5 credit hours/2 credit hours) may be used as free electives. Students completing VIP for their junior design requirement will be required to complete at least three semesters of VIP.  (VIP 1  + VIP 2 + VIP 3) (for a total of 5 credit hours) + LMC 3403 = 8 hours of VIP credit. 

Students using CREATE-X for junior design take at least 6 hours of CREATE-X Start-ip Lab and Idea 2 Prototype (I2P) and 3 of the 6 hours must be I2P.  Students take these 6 hours with LMC 3403 (3 hours) for a total of 9 hours.  Extra three hours for CREATE-X option can be used in free electives.

4

Two credit hours of MATH 1554 may count along with MATH 2550 to give Field of Study 18 credit hours.

5

Students will select one of the following: PSYC 2020, MATH 3215, MATH 3670, CEE 3770, ISYE 3770, ISYE 2028

6

LMC courses cannot count in two thread areas at the same time. There is no double counting.