Bachelor of Science in Computational Media - People-Games

Wellness Requirement
APPH 1040Scientific Foundations of Health2
or APPH 1050 The Science of Physical Activity and Health
or APPH 1060 Flourishing: Strategies for Well-being and Resilience
Core IMPACTS
Institutional Priority
CS 1301Introduction to Computing 13
Mathematics and Quantitative Skills
MATH 1552Integral Calculus4
Political Science and U.S. History
HIST 2111The United States to 18773
Arts, Humanities, and Ethics
Any HUM 3
Any LMC HUM3
Communicating in Writing
ENGL 1101English Composition I3
ENGL 1102English Composition II3
Technology, Mathematics, and Sciences
Lab Science 8
MATH 1551Differential Calculus2
MATH 1554Linear Algebra 44
or MATH 1564 Linear Algebra with Abstract Vector Spaces
Social Sciences
PSYC 1101General Psychology3
Any SS 6
Field of Study
CS 1331Introduction to Object Oriented Programming 13
CS 1332Data Structures and Algorithms for Applications 13
CS 2050Introduction to Discrete Mathematics for Computer Science 13
CS 2340Objects and Design 13
LMC 2700Introduction to Computational Media 13
MATH 2550Introduction to Multivariable Calculus 42
Major Requirement
CS 2261Media Device Architectures 14
CS 4001Computing, Society, and Professionalism3
or CS 4726 Privacy, Technology, Policy, and Law
or SLS 3110 Technology and Sustainable Community Development
Junior Design Option (Capstone)
Junior Design Option 1,36
People Requirements
PSYC 2015Research Methods 14
CS 3750Human Computer Interface Design and Evaluation3
Social/Behavioral Science (select one): 13
Social Psychology
Human Language Processing
Sensation and Perception
Human-Centered Techology (select two): 16
Introduction to Cognitive Science
Introduction to Information Visualization
Introduction to User Interface Software
Design of Online Communities
Mobile and Ubiquitous Computing
Introduction to Educational Technology
Information and Communication Technologies and Global Development
Games Requirements
LMC 2410Introduction to Game Studies 13
LMC 4710Game Studio 13
CS 3600Introduction to Artificial Intelligence 13
Design course: 13
Constructing the Moving Image
Principles of Interaction Design
Game Design courses: 19
Interactive Narrative
Games Design as a Cultural Practice
Experimental Digital Art
Game AI
CM or Media Courses 16
Introduction to Media Studies
Introduction to Film
Communication and Culture
Technologies of Representation
Video Production
Graphic and Visual Design
Any LMC 27XX, 37XX, 47XX, 325X
Free Electives
Free Electives 2
Total Credit Hours122

Pass-Fail is allowed for courses in core areas Arts, Humanities & Ethics, Technology, Mathematics, & Sciences, Social Sciences Core IMPACTS areas and Free Electives.

1

 Minimum grade of C required.

3

Junior Design Options are as follows (students must pick one option and may not change):

Six credits of the Junior Design option are used as Major Requirements and the overage credits of research/VIP (5 credit hours/2 credit hours) may be used as free electives. Students completing VIP for their junior design requirement will be required to complete at least three semesters of VIP.  (VIP 1  + VIP 2 + VIP 3) (for a total of 5 credit hours) + LMC 3403 = 8 hours of VIP credit. 

Students using CREATE-X for junior design take at least 6 hours of CREATE-X Start-ip Lab and Idea 2 Prototype (I2P) and 3 of the 6 hours must be I2P.  Students take these 6 hours with LMC 3403 (3 hours) for a total of 9 hours.  Extra three hours for CREATE-X option can be used in free electives.

4

Two credit hours of MATH 1554 may count along with MATH 2550 to give Field of Study 18 credit hours.